Welcome to version 3. Not just a class requirement, the new RGBk shows off tons more of the work I've done, revamps colors, layout, navigation, and backend problems that had been bothering me for a long time.
The logo has been changed to different colors, the gloomy glow has been stripped away, and it's printable in good old PANTONE now. The one up in the corner there also happens to be interactive.
I made up a neat trick in the event your browser doesn't support Java (like iPhones for example). There's an extra html layer absolutely positioned on top of the applet that's hidden by the applet. So if there's no applet, it's never hidden, and you get stuck with a nice boring image.
Lastly I made sure that if all the pixels are in their right spot the loop function stops itself to save your computer from crying.
The color bars on the left side of every link are more scrambled than they used to be. That's because I realized having three colors was a bit like working with my own three-color theorem where I can always fill in a piece I missed anywhere in the sequence and have it be different than the color above and below.
The old "flares" are gone too because if you maximize your screen on a Windows machine they're sort of there as the reflection of the last three pixels on the rim of your monitor!
Seen below on the right is a green "flare".